tag:blogger.com,1999:blog-4398055169161202539.post6100813756490703841..comments2023-11-03T04:33:50.011-04:00Comments on MMOment of Zen: Alternatives to LevelingLarshttp://www.blogger.com/profile/02592787080006321384noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4398055169161202539.post-63978753884597565512007-08-21T09:05:00.000-04:002007-08-21T09:05:00.000-04:00Have you tried Saga of Ryzom? Its a hybrid of ski...Have you tried Saga of Ryzom? Its a hybrid of skill-based and job system, well sort-of. Not that I'm recommending the game, just learning about its skill advancement. Also, EVE is skill not level based. By skill based, I mean that you advance your proficiency in various game skills, not advance levels.Hechicerahttps://www.blogger.com/profile/01872707821743902670noreply@blogger.comtag:blogger.com,1999:blog-4398055169161202539.post-53736120529525709592007-07-31T00:45:00.000-04:002007-07-31T00:45:00.000-04:00Interesting post.Ultima Online (which Raph worked ...Interesting post.<BR/><BR/><A HREF="http://www.uo.com" REL="nofollow">Ultima Online</A> (which Raph worked on) has held on for nearly 10 years now without a level mechanic as well. Some segregation is desirable in an MMO setting as it separates the advanced players from newer players, but it is frustrating when I start playing and can't easily or immediately play with a friend who has played for a while. It seems like UO has less segregation than a level-based game or a zone-based game, but there is still definite separation.<BR/><BR/>Raph is spot on about the content explosion required to sustain level-based gameplay. And who goes back to visit those old zones anyways?<BR/><BR/>It'll be interesting to watch the industry try to innovate and see how the player-base responds.Joshua Kriegshauserhttps://www.blogger.com/profile/01146998462709011169noreply@blogger.com