So, apparently all the cool bloggers are joining the Casualties of WAR guild for the upcoming Warhammer Online. Somehow, I managed to sneak in.
I had not been very interested in Warhammer Online before, but the more I read about it now, the more I'm getting excited. It seems like it might have the kind of game design I've been looking for. The public quest system they mention sounds exactly like the kind of casual friendly game mechanic that encourages grouping and cooperative play I've been hoping for.
I've never been a huge fan of PVP, especially in games that have levels, where it seems whoever plays more wins instead of whoever plays smarter. But I'm willing to give it a shot. That sort of end game mechanic is probably better suited for me than grinding the same instances and raids ad nauseum, which is apparently the only kind of end game PVE game designers can come up with.