I guess one flaw with my fantasy of a Doctor Who MMO universe is that MMOs are typically centered around combat. Doctor Who, on the other hand, was usually non-violent. It was rare to see the Doctor pick up a weapon.
I guess the obvious solution would be to militarize the game in some fashion. Since you obviously can't play the Doctor anyway, players could belong to a Time Agency or some other group alluded to in the series, who wage war across time against various time travelling enemies hell bent on conquering history. Captain Jack Harkness did carry a sonic blaster instead of a sonic screwdriver after all.
Star Trek was usually non-violent too, but Perpetual seems to have taken the obvious approach of making Star Trek Online more militaristic.
Are there alternate means of providing obstacles to players that can be explored in an MMO? We've seen diplomacy in Vanguard (kind of...). That was somewhat of an card game. Would an MMO that used puzzles or card games to simulate "defeating an obstacle" interest players?
Could a game be done in a way that doesn't use loot as a means of advancement? The Doctor was rarely seen collecting anything except celery sticks and jelly babies. But, on the other hand, I don't recall Luke Skywalker upgrading his armor after a battle with the Stormtroopers either, and the current post-NGE Star Wars MMO is pretty darn loot-centric.
Doctor Who would definitely work as a single player game, and it appears that I'll at least get that part of my wish. They are going to release a Doctor Who video game this Christmas!
I would still love to see Doctor Who as an MMO, but it would require some creative thinking to present it properly.
Showing posts with label DOCTOR WHO. Show all posts
Showing posts with label DOCTOR WHO. Show all posts
Saturday, July 28, 2007
Friday, July 20, 2007
My Dream MMORPG Setting: Doctor Who / Torchwood
Voyages in Eternity just completed a five-part series of articles detailing his dream settings for an MMORPG. Its a great read. His dream settings included some of my favorite RPGs: Star Frontiers, Gamma World, and Call of Cthulhu. There is a lot of potential for gaming in those settings; hopefully now that the MMO industry has grown it will start to move beyond the rut of Tolkien-esque fantasy clones.
Now, if I had been asked what my dream setting for an MMO (or just a single player RPG or adventure game) would be, it would definitely be one based on the Doctor Who (and Torchwood) universe. It would be fun to play a Time Agent (like Captain Jack Harkness) and battle iconic Doctor Who villains like the Daleks and Cybermen, and occasionally meeting the Doctor and his Companions in your travels. The beauty of this setting is that it spans all of space and time, so you can tell any kind of story: a macabre horror in Victorian gaslight London, a sci fi space opera, a historical romance, a whodunnit mystery, exploring the unknown on an alien planet, avoiding dinosaurs in the ancient past -- or the modern streets of London!, anything.
I guess the closest thing to that type of openness would be Stargate, because each planet is different from one to another in terms of population, level of technology, and culture. So while I never really got into Stargate as much, I do hope they manage to do that element of the series justice when (and if) the MMO Stargate Worlds comes out.
Now, if I had been asked what my dream setting for an MMO (or just a single player RPG or adventure game) would be, it would definitely be one based on the Doctor Who (and Torchwood) universe. It would be fun to play a Time Agent (like Captain Jack Harkness) and battle iconic Doctor Who villains like the Daleks and Cybermen, and occasionally meeting the Doctor and his Companions in your travels. The beauty of this setting is that it spans all of space and time, so you can tell any kind of story: a macabre horror in Victorian gaslight London, a sci fi space opera, a historical romance, a whodunnit mystery, exploring the unknown on an alien planet, avoiding dinosaurs in the ancient past -- or the modern streets of London!, anything.
I guess the closest thing to that type of openness would be Stargate, because each planet is different from one to another in terms of population, level of technology, and culture. So while I never really got into Stargate as much, I do hope they manage to do that element of the series justice when (and if) the MMO Stargate Worlds comes out.
Subscribe to:
Posts (Atom)
