OK, I've gotten ridiculous. I'm subscribing to too many games. I have two subscriptions to EverQuest II plus Warhammer Online, World of Warcraft, and Eve Online. I've also jumped in and out of Guild Wars a lot lately.
EverQuest II
This one is definitely going to stay. This game is where I spend most of my online time. I have too much to do in game.
Last weekend, I earned a few void shards with my monk. Scion of Ice is always a fun zone.
Then I did the new Frostfell zones. I like how Frostfell keeps a lot of the quests from the previous years, with a few minor tweaks to the rewards and so on. Basically, the festivities get bigger and better as the game progresses. This year, we have a few quests that let you earn tokens and the loot you can get for the tokens are actually pretty nice. None of the armor looked like something I would use, but there were some 15-token charms that were very nice.
I helped some guildmates out with their epic updates, and then tried to run Chelsith with my Defiler to get her epic update. That didn't go too well and we had to abort the mission for now. That zone is really hard, with lots of wandering bubbles (floating hordes of elementals), and you either need two healers or a very competent mezzer. I was solo healing it. We got several nameds down and we burned through fights quickly. The only time we had trouble was when we had a bad pull and got two encounters at once, or if we pulled a bubble. That happened a few times, and then the illusionist left. By that point, it was too hard to find a replacement so we called it a night.
On Monday, some guildmates went back in to Chelsith to help someone else. They were kind enough to leave Majora Leviathan up, just for me. I have the best guild ever. So my defiler is now one step closer to having their epic.
I've been keeping my monk busy working on Far Seas Supply Division faction. I also took some time to level up some alts. I took my Berserker through Splitpaw and finally earned their trust. It only took four years; my Berserker was actually my first EQ2 character, but I stopped playing it early on and switched to the monk. Now I finally got it to level 43...
On Tuesday, I did the daily double in Obelisk of Ahkzul. Except it wasn't really a daily double since it normally has zero shards to offer. But people kept calling it that. I'm glad it wasn't really, since the double of zero is zero, and I got two, which makes me happy, since I will soon have my third piece of void shard armor.
Yesterday and today, I worked on my defiler's epic weapon. Yesterday, we took on the Priest of Fear in Unrest. Today, we took on Huntmaster Viswin in Castle Mistmoore. I understand the need to make an epic weapon quest difficult; if it was easy to get, it wouldn't be as valuable. But some of the epic quest updates are more time consuming than difficult. It took two hours to grab enough people to take on the x2 content in Castle Mistmoore and once I had it, only about 15 minutes to kill. I guess gathering a group together to take on the content is part of the game, but the more quests the game gets, and every time the level cap moves, or a new expansion pack comes out, it gets more frustrating to do the older ones.
Granted, it feels great when you finally accomplish it, but I still think that leveling games that emphasize grouping like EQ2 could still maintain their risk-reward nature and still be more fun if there was some kind of way to reward people for helping others out. That is, if I'm grouping with someone and they get a ding, I earn some kind of points which can be exchanged for some rewards. Just so there's a little icing on the cake for the people who lose two hours of their day travelling through Unrest or some crazy zone that they get absolutely nothing from. Sure, that's what guilds are for, and mine has been very helpful so far, but a little social engineering to help encourage more grouping couldn't hurt.
Warhammer Online
I did a few scenarios last weekend but I just can't get into this game anymore. I guess I'll let this subscription lapse.
The game has had a lot of changes lately but the major flaw with me is the level grind. This game tried to be too many different things. It should have focussed solely on the RVR and dropped the whole lame WOW-clone PVE portion.
The PVE had some nice features, such as Public Quests, but those don't work when the population spreads out. One of the major changes in the recent update: they made several Public Quests soloable. So they're basically just lackluster ring events you can grind on your own now.
Mythic made a bad design decision when deciding to make this yet another leveling game. They should have used Renown ranks and Influence and the story progression in the Chapters as the carrot. They could have added hundreds more renown ranks to give us a good effective grind. But by throwing battle ranks into the mix, you spread people out, you have the weird tiering system, where as you level you become uber powerful (for your tier) and then suddenly DING! and you are a weakling again as you get promoted to the next tier. The chicken system is idiotic; they should let people mentor down so that at least the lower tiers will have life, even if its only bored high level players running around filling up the Influence for Chapters they skipped.
World of Warcraft
I keep hearing how Wrath of the Lich King has improved quest design dramatically, and I'd love to see it. I'd especially love to see how they use phasing. EQ2 uses it in a few quests, and I always enjoyed seeing the world actually change because of my actions. But Blizzard must have done something truly incredible with it, considering everyone's acting like they invented the concept...
So I resubscribed, but I have hardly played it. I start to, but the quests in the original zones are so bland, being little more than your typical kill/fetch/deliver quests. I'm not a huge of the solo quest grind in EQ2 either, but the quests in EQ2 have always been a little more involved.
Blizzard should release updates to the old world to liven it up and make it more attractive. Just tossing all the improvements at the tail end of the game might keep their existing player base entertained, but there's probably a few million (or at least a couple hundred thousand?) of us out there who probably WOULD play WOW if they would just steal the handful of ideas that the other games still do better and revamp the 1-70 part of the world too.
Eve Online
This game has a lot of depth and I love the sandbox be what you want to be, do whatever you want to do nature of the game. People in game can become researchers, miners, pirates, pirate hunters, archaeologists, traders, and more. And its very relaxing, though that's mostly because its a game you can more easily play distracted. Like right now, I'm targeting a Pithi something or another in between sentences, and my destroyer takes care automatically.
But that strength is also its weakness. Lately, I've wanted more active entertainment, so I haven't played Eve much. So much of the game is on autopilot that it can get really boring at times. That's perfect when I'm only half paying attention to it, otherwise its not.
Guild Wars
I spent a little time in here, finishing a few more quests that my Dervish had been stuck on. This is a game I rave about on other people's blogs all the time, but sadly, I never actually finished more than one Campaign. While I love the game mechanics, the excessive use of instancing does have a tendency to make the world feel empty. The towns and other hubs are often filled with people, but there isn't much interaction there either.
Culling the Herd
I guess its time to say goodbye to Warhammer Online and World of Warcraft (not that I gave it much of a hello.) I'm playing EQ2 and enjoying that, but one can only play so many leveling games.
I like leveling games, even though I may complain about them from time to time. However, I also like sandboxes, and wish there were more options there. Sometimes I want a goal set out for me, and to be guided through a story. Other times, I want to tell the story. Unfortunately, there aren't many sandboxes out there; Eve Online is the main one.
So Eve Online gets a reprieve for now, but I think I like the IDEA of Eve more than its implementation though. I love the sandbox nature of the game, but I kind of think I'd prefer the game if it had a free flight model, and combat wasn't a matter of clicking auto attack and watching your ship orbit the other while HP bars drop. This games greatest strength is also its weakness. I can play it while distracted, but that's because most of the time I'm watching it, not playing it.
But it looks like there are a lot of sandbox games coming out soon... I wonder if Jumpgate Evolution would be the sci-fi sandbox that I'm really looking for. Or maybe Earthrise? Or maybe I'll find what I'm looking for in a fantasy sandbox like Darkfall? Has anyone heard anything about any of these games?
Showing posts with label MMOADD. Show all posts
Showing posts with label MMOADD. Show all posts
Thursday, December 18, 2008
Monday, December 8, 2008
Weekend Update: MMOADD Redux and Reasons Why EQ2 is Better than WoW
I spent the weekend popping in and out of various games. I've been suffering from a terrible bout of MMOADD lately. Right now, I'm subscribed to EverQuest II and Warhammer Online, and I just bought Eve Online so I've been trying that out for a month. I also resubscribed to World of Warcraft for one month, though I doubt I'll play it much. Also, City of Heroes reactivated all former player's accounts for the weekend.
I haven't been playing Warhammer Online much lately. I seem to be stuck at level 27 with my Bright Wizard, Dastari, formerly known as Brendis. Even after all the server merges, the PQs seem empty. Scenarios do pop faster, and I should try some RVR this week to see how that's improved. I popped in game to go make the long trek to a warcamp so I can respec my Bright Wizard, as the latest update made a lot of changes to my class of choice. But I just wasn't in the mood to play it, so I logged out once I got there and moved on to another MMO.
I popped in to City of Heroes to run a mission. Sometimes I think about resubscribing, because it's a good game with a vibrant grouping scene, but its missions grow old real quick. One of the problems with relying on randomness to generate dungeons is that they tend to lack the immersiveness of a handcrafted zone (the hallways of the corporate buildings just aren't laid out in any realistic or rational manner) and people recognize the patterns and see through the randomness very quickly. After that, no matter how much you randomize, it all starts to feel the same.
I played a little Eve Online though I'm at a point where I probably need to join a Corporation so I can gain some direction. Right now, I'm focusing on skill training, mining, and running the occasional mission. I'll look into Corporations soon, but at the moment, while I'm too ADD to settle on one game, or a manageable few, I think its best to continue on my own while I continue collect my bearings.
I toyed around in World of Warcraft. My characters are all under level 20 and although leveling seems much faster than it used to be, I doubt I'll bother to get anything over that. Something about that game just doesn't work for me. I guess I had forgotten that. I see all the advertisements and read about it on the blogs, and I think how can 11 million players be wrong, but when I actually pop in game, its like: 11 million subscribers at $15 a month and this is the best you can do?
So why did I resubscribe? I'm not sure. I think I might roll a hunter and check out a starting area I hadn't seen before, just to see a side of the game that's new to me. It seems apparent that Blizzard puts all their work on the end game though, since the old world zones my characters have been parked in for four years are exactly as I remembered them. One of the things that Sony does right is they occasionally revamp old world zones to keep them fresh and interesting.
I have been getting frustrated with EverQuest II, so I guess a part of me is on the lookout for something that might capture my imagination the way EQ2 used to. The problem is, recently I've had a terrible time finding groups for the TSO zones. I'm not sure what the problem is. I think the population on Najena is fine, so its probably not that. My main is a monk, so maybe its partly that my class just isn't as desired as it should be. Maybe a lot of people just have their static group of friends they normally play with so the rest of us get stuck in level chat limbo spamming "LFG TSO PST".
So when I haven't been able to do what I've wanted to do in EQ2, I've started to look around to see what else I might be interested in playing.
Except there doesn't seem to be any other game like EQ2. For all its flaws, it still offers the most of any MMORPG out there. Blizzard, with their cash cow of millions of paying subscribers, SHOULD be the game that offers the most, but for some reason they simply don't. I guess they just don't have to.
Its unfortunate that Blizzard has been sitting around resting on their laurels (I guess with 11 million subscribers they have no business incentive to do so). These are the reasons I prefer EQ2 over WOW:
- Tradeskills are a mini-game: Crafting should not involve simply hitting a "Combine" button and watching a progress bar; that's seriously lame.
- You can be a dedicated crafter: In WOW, crafting skills are capped based on your adventurer level. In EQ2, tradeskill levels are separate from adventurer level so you can be a pure crafter who never sets foot outside. One of the nice things about EQ2 is you can be a level 1 paladin AND a level 80 carpenter with the same character if you want. You can do it entirely by buying the raw materials you need for crafting from other players, or you can harvest them by running around zones where everything is 79 levels higher than you and can one shot you. It's your choice.
- Mentoring: In EQ2, you can temporarily lower your level, so you can help out someone lower level than you without trivializing content. In fact, it even rewards you, so if you are a level 80 and you have a level 15 friend, you can play together and both characters will be REWARDED for it.
- Level-Scaling Quests: EQ2 has quests that scale with level so your holiday, seasonal, or important story related quest arcs can be enjoyed by players of ANY level. If you are level 40 the monsters you fight for the quest will spawn at level 40, and if you are level 80, the monsters will be level 80. Level appropriate loot will drop from them as well.
- Housing: EQ2 lets you rent an apartment or house. Guilds can have their own Guild Halls where members can gather together. You can also acquire useful items to store in your homes, such as crafting equipment, Altars which let you earn faction (and temporary buffs) with the god of your choice in return for sacrificing items, or Mirrors that let you store different AA specs (similar to Talent specializations). Guilds can acquire items that assist with organizing raids, facilitate fast travel around the world, gather harvestable items for use by the guild crafters, and much, much more.
- Movable Items: The game has furniture and other items that you can move around in game; in your home or guild hall, you can move items around to decorate the property. Quests also sometimes involve moving items around a zone; my favorite quests in EQ2 are still from the Splitpaw zones where you have to stack crates to jump over barriers or to reach a high ledge; I loved moving barrels of dynamite up to "weak" parts of a wall and then lighting the fuse, causing the wall to collapse.
- Climbing Walls: Many cliffs and walls can be scaled, introducing the third dimension to the gameplay. (WoW does have free flight in some zones so it does get a point there.)
- Collection Quests: These are addictive. Scattered around many zones are items that you can collect. They show up in game as shining spots on the ground, usually with a floating ? or ! above it. If you complete a collection, you earn a reward. Players can trade items with one another to help complete their collections.
- Alternate Advancement Tracks: EQ2 has a lateral progression system called Achievements (which is different than Achievements in WOW). Achievements in EQ2 is similar to the Talent trees in WOW. However, Achievement points are earned from completing quests, discovering new areas, completing collections, and killing named monsters. Talent points, on the other hand are coupled with your adventurer level. Because they are separate in EQ2, you can continue to earn new skills, specialize your character, and improve him even after you get to the level cap, simply by continuing to do what you have always been doing: questing, exploring, and taking on challenging encounters. You might not get XP anymore once you get to the level cap, but that doesn't stop you from progressing.
- Adjustable Leveling Speed: Some people like to rush to the level cap. Others like to take it slow. In EQ2, everyone can be happy since you can disable the ability to earn experience points at any time.
- The Level Cap Doesn't Increase Every Year: One of the best things about EQ2 is that it kept the level cap the same with both The Shadow Odyssey and the Echoes of Faydwer expansion packs. The game emphasizes lateral forms of progression that allow people to advance without always making the previous expansion pack's content obsolete.
- A Living Guild: Guilds in most MMOs offer little more than a custom chat channel. However, guilds in EQ2 are levelable entities. Guild members can earn status, complete difficult missions, or defeat powerful enemies to help their guild earn status and level up. This, in turn, enables guild members to unlock exclusive mounts and powerful items.
- Appearance armor: World of Warcraft has some nicely designed armor sets, but because you are forced to look like whatever you are wearing, everyone runs around looking like they are wearing clown costumes. Appearance armor gives you an additional tab in your inventory. Items on the appearance tab determine what your character looks like; items on your regular tab determine what stats you get. (If an apperance tab slot is empty you gain the appearance of the item in your regular inventory tab just like you do today.) Collecting cool looking level 1, no stat, and otherwise useless armor sets in EQ2 is actually fun because it allows us to make our characters look exactly like we want without worrying about gimping ourselves.
- More Classes, More Races: 24 adventurer classes and 19 races... almost too many to pick from.
- The Monk: Even though Sony can't seem to implement the monk and bruiser classes PROPERLY in EverQuest II, at least it has them. Monks exist in the Warcraft lore, so there's no reason they couldn't exist in the game. Make playable Pandaran and introduce the island nation of Pandaria and you are your way to a fun expansion. I like monks. :)
World of Warcraft has some nice features too, of course. Blizzard is known for its polish; the UI design and layout in WOW is very accessible, clean, and easy to understand. Combat in WOW is more repsonsive. I like how the world is seamless with fewer places where you receive loading screen transitions to move between areas.
I guess my ideal game would take the best features from both games: it would merge the worldliness and sheer diversity of gameplay available in EQ2 with the accessibility of WOW. It would add some next-generation forms of gameplay as well (a flatter level curve, perhaps more skill based instead of class/archetype based, emphasis on lateral forms of progression instead of the exponential level curve that causes empty newbie content, discourages new players from joining, and makes grouping harder by spreading players thinly across the level range.) Until then, I'll probably continue to suffer from my MMOADD.
I haven't been playing Warhammer Online much lately. I seem to be stuck at level 27 with my Bright Wizard, Dastari, formerly known as Brendis. Even after all the server merges, the PQs seem empty. Scenarios do pop faster, and I should try some RVR this week to see how that's improved. I popped in game to go make the long trek to a warcamp so I can respec my Bright Wizard, as the latest update made a lot of changes to my class of choice. But I just wasn't in the mood to play it, so I logged out once I got there and moved on to another MMO.
I popped in to City of Heroes to run a mission. Sometimes I think about resubscribing, because it's a good game with a vibrant grouping scene, but its missions grow old real quick. One of the problems with relying on randomness to generate dungeons is that they tend to lack the immersiveness of a handcrafted zone (the hallways of the corporate buildings just aren't laid out in any realistic or rational manner) and people recognize the patterns and see through the randomness very quickly. After that, no matter how much you randomize, it all starts to feel the same.
I played a little Eve Online though I'm at a point where I probably need to join a Corporation so I can gain some direction. Right now, I'm focusing on skill training, mining, and running the occasional mission. I'll look into Corporations soon, but at the moment, while I'm too ADD to settle on one game, or a manageable few, I think its best to continue on my own while I continue collect my bearings.
I toyed around in World of Warcraft. My characters are all under level 20 and although leveling seems much faster than it used to be, I doubt I'll bother to get anything over that. Something about that game just doesn't work for me. I guess I had forgotten that. I see all the advertisements and read about it on the blogs, and I think how can 11 million players be wrong, but when I actually pop in game, its like: 11 million subscribers at $15 a month and this is the best you can do?
So why did I resubscribe? I'm not sure. I think I might roll a hunter and check out a starting area I hadn't seen before, just to see a side of the game that's new to me. It seems apparent that Blizzard puts all their work on the end game though, since the old world zones my characters have been parked in for four years are exactly as I remembered them. One of the things that Sony does right is they occasionally revamp old world zones to keep them fresh and interesting.
I have been getting frustrated with EverQuest II, so I guess a part of me is on the lookout for something that might capture my imagination the way EQ2 used to. The problem is, recently I've had a terrible time finding groups for the TSO zones. I'm not sure what the problem is. I think the population on Najena is fine, so its probably not that. My main is a monk, so maybe its partly that my class just isn't as desired as it should be. Maybe a lot of people just have their static group of friends they normally play with so the rest of us get stuck in level chat limbo spamming "LFG TSO PST".
So when I haven't been able to do what I've wanted to do in EQ2, I've started to look around to see what else I might be interested in playing.
Except there doesn't seem to be any other game like EQ2. For all its flaws, it still offers the most of any MMORPG out there. Blizzard, with their cash cow of millions of paying subscribers, SHOULD be the game that offers the most, but for some reason they simply don't. I guess they just don't have to.
Its unfortunate that Blizzard has been sitting around resting on their laurels (I guess with 11 million subscribers they have no business incentive to do so). These are the reasons I prefer EQ2 over WOW:
- Tradeskills are a mini-game: Crafting should not involve simply hitting a "Combine" button and watching a progress bar; that's seriously lame.
- You can be a dedicated crafter: In WOW, crafting skills are capped based on your adventurer level. In EQ2, tradeskill levels are separate from adventurer level so you can be a pure crafter who never sets foot outside. One of the nice things about EQ2 is you can be a level 1 paladin AND a level 80 carpenter with the same character if you want. You can do it entirely by buying the raw materials you need for crafting from other players, or you can harvest them by running around zones where everything is 79 levels higher than you and can one shot you. It's your choice.
- Mentoring: In EQ2, you can temporarily lower your level, so you can help out someone lower level than you without trivializing content. In fact, it even rewards you, so if you are a level 80 and you have a level 15 friend, you can play together and both characters will be REWARDED for it.
- Level-Scaling Quests: EQ2 has quests that scale with level so your holiday, seasonal, or important story related quest arcs can be enjoyed by players of ANY level. If you are level 40 the monsters you fight for the quest will spawn at level 40, and if you are level 80, the monsters will be level 80. Level appropriate loot will drop from them as well.
- Housing: EQ2 lets you rent an apartment or house. Guilds can have their own Guild Halls where members can gather together. You can also acquire useful items to store in your homes, such as crafting equipment, Altars which let you earn faction (and temporary buffs) with the god of your choice in return for sacrificing items, or Mirrors that let you store different AA specs (similar to Talent specializations). Guilds can acquire items that assist with organizing raids, facilitate fast travel around the world, gather harvestable items for use by the guild crafters, and much, much more.
- Movable Items: The game has furniture and other items that you can move around in game; in your home or guild hall, you can move items around to decorate the property. Quests also sometimes involve moving items around a zone; my favorite quests in EQ2 are still from the Splitpaw zones where you have to stack crates to jump over barriers or to reach a high ledge; I loved moving barrels of dynamite up to "weak" parts of a wall and then lighting the fuse, causing the wall to collapse.
- Climbing Walls: Many cliffs and walls can be scaled, introducing the third dimension to the gameplay. (WoW does have free flight in some zones so it does get a point there.)
- Collection Quests: These are addictive. Scattered around many zones are items that you can collect. They show up in game as shining spots on the ground, usually with a floating ? or ! above it. If you complete a collection, you earn a reward. Players can trade items with one another to help complete their collections.
- Alternate Advancement Tracks: EQ2 has a lateral progression system called Achievements (which is different than Achievements in WOW). Achievements in EQ2 is similar to the Talent trees in WOW. However, Achievement points are earned from completing quests, discovering new areas, completing collections, and killing named monsters. Talent points, on the other hand are coupled with your adventurer level. Because they are separate in EQ2, you can continue to earn new skills, specialize your character, and improve him even after you get to the level cap, simply by continuing to do what you have always been doing: questing, exploring, and taking on challenging encounters. You might not get XP anymore once you get to the level cap, but that doesn't stop you from progressing.
- Adjustable Leveling Speed: Some people like to rush to the level cap. Others like to take it slow. In EQ2, everyone can be happy since you can disable the ability to earn experience points at any time.
- The Level Cap Doesn't Increase Every Year: One of the best things about EQ2 is that it kept the level cap the same with both The Shadow Odyssey and the Echoes of Faydwer expansion packs. The game emphasizes lateral forms of progression that allow people to advance without always making the previous expansion pack's content obsolete.
- A Living Guild: Guilds in most MMOs offer little more than a custom chat channel. However, guilds in EQ2 are levelable entities. Guild members can earn status, complete difficult missions, or defeat powerful enemies to help their guild earn status and level up. This, in turn, enables guild members to unlock exclusive mounts and powerful items.
- Appearance armor: World of Warcraft has some nicely designed armor sets, but because you are forced to look like whatever you are wearing, everyone runs around looking like they are wearing clown costumes. Appearance armor gives you an additional tab in your inventory. Items on the appearance tab determine what your character looks like; items on your regular tab determine what stats you get. (If an apperance tab slot is empty you gain the appearance of the item in your regular inventory tab just like you do today.) Collecting cool looking level 1, no stat, and otherwise useless armor sets in EQ2 is actually fun because it allows us to make our characters look exactly like we want without worrying about gimping ourselves.
- More Classes, More Races: 24 adventurer classes and 19 races... almost too many to pick from.
- The Monk: Even though Sony can't seem to implement the monk and bruiser classes PROPERLY in EverQuest II, at least it has them. Monks exist in the Warcraft lore, so there's no reason they couldn't exist in the game. Make playable Pandaran and introduce the island nation of Pandaria and you are your way to a fun expansion. I like monks. :)
World of Warcraft has some nice features too, of course. Blizzard is known for its polish; the UI design and layout in WOW is very accessible, clean, and easy to understand. Combat in WOW is more repsonsive. I like how the world is seamless with fewer places where you receive loading screen transitions to move between areas.
I guess my ideal game would take the best features from both games: it would merge the worldliness and sheer diversity of gameplay available in EQ2 with the accessibility of WOW. It would add some next-generation forms of gameplay as well (a flatter level curve, perhaps more skill based instead of class/archetype based, emphasis on lateral forms of progression instead of the exponential level curve that causes empty newbie content, discourages new players from joining, and makes grouping harder by spreading players thinly across the level range.) Until then, I'll probably continue to suffer from my MMOADD.
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