Showing posts with label POTBS. Show all posts
Showing posts with label POTBS. Show all posts

Thursday, January 10, 2008

Combat on the Open Sea

One of the main differences between combat in Pirates of the Burning Sea and combat in MMOs like EverQuest II or World of Warcraft is that combat is much slower and much more strategic. I think that's why I find it a lot more fun. Even though some of the combat instances are pretty much the same (hey, how many ways can you really instance a bunch of boats on water anyway?), each fight feels different. In EQ2 or WoW, aside from raid encounters, which do require some degree of strategy, most fights feel the same and involve spamming the same combat arts/skills over and over again. That is boring as hell.

Maybe calling combat in POTBS "slower" isn't quite right; combat does have "edge of your seat" moments, and quite frequently. But you aren't spending that time spamming buttons on six hotbars, like my monk in EQ2 does. I actually have relatively few skills in combat (especially as a freetrader!), which is every single one of them, and every decision I make matters, down to which way I turn relative to the wind, which enemy I go after first, and so on.

Another thing that I like about combat in Pirates of the Burning Sea is that level means very little in combat. It does mean you get a handful of skills, but you can't spam them all at once, and winning in battle is more about how you handle your ship, your consumables, who you target, and positioning. The battles have tradeoffs. Do you risk boarding an enemy, knowing that you will just be floating there defenseless (and can be defeated) while fighting the enemy captain? On the other hand, it might be a good move if you are surrounded, since boarding an enemy means you can't be hit on that side and if you win, you'll have one less opponent.

I'm only level 12 or so right now, so it remains to be seen whether I'll still have this glowing opinion by level 50. But right now its providing with an enjoyable respite from the interminable faction grind that is EverQuest II - Rise of Kunark.

Pirates of the Burning Sea Set Sail

... on Monday, for those who have preordered the game, so I'm a little late posting about it, but hey, I've been busy playing the game... So far, I'm enjoying the game a lot. I've gotten past the point where I was in beta, so I'm exploring new territory now.

There's a good variety of missions, and you are rewarded mostly for achieving the objective, so the game doesn't have as much of the grindy feel you get in other games. I don't have to run around sinking ship after ship. Some missions can't be solved by combat alone: for example, if you are tasked with racing a boat through a blockade, there is no way to win the mission by sinking every vessel in the instance. The missions aren't always out on the ocean either; there are a number of escort quests. There are even entirely story-driven quests where you talk to people to advance the mission; the writing is even pretty good!

As a casual player, this game is pretty ideal for me; many missions only take 10-20 minutes (if even that much). Since most missions start from the coxswain, I don't have to trek half a map to get to the mission; I simply start it, finish it, and move on to the next instantly. The only running around happens afterwards when I turn it all in.

I suppose that's one advantage of instancing, but there is one disadvantage: I see the loading screen a whole lot in this game. They may have overdone this. There doesn't appear to be a single door in the game that actually opens. I guess that gives them the flexibility of always changing what might be behind that door. I suppose that's a very minor nitpick for what is overall a great game.

Monday, December 3, 2007

Pirates of the Burning Sea: Early Impressions

The NDA for Pirates of the Burning Sea has been dropped and people are talking. Tobold offers up a really great review of the game, as does Potshot. They seem to have similar opinions as to the quality of the game.

I didn't get to play much past the early levels, but I enjoyed it enough that I preordered the game. Its a no-brainer since I have the Station Access anyway. But its rather fun: in Pirates of the Burning Sea, you play the captain of a ship (as a pirate, captain of the navy, privateer, or a freetrader). Like most MMOs, you can collect missions from NPCs who stand around with exclamation points hovering over their heads. Missions usually take place inside instances, where you are tasked with destroying targets, or escorting friendly ships. Some missions let you run around as your avatar; these play like instances in other MMOs, such as City of Heroes, where the bad guys stand around and you have to explore to locate a number of items (NPCs or highlightable items that you can click on.)

Unfortunately, I don't care much for the avatar combat. At sea, you can defeat an enemy vessel by boarding it and defeating its captain. This gets very hectic and its hard to keep tabs on whats going on. And every combat seems to be the same: tab through the hordes of enemies to find the captain and defeat them. The enemy crew will surrender once their captain is defeated. Avatar missions aren't so bad since there's a little more variety to what you have to do.

Luckily, that's not the main part of the game. Much of the game takes place out on the open sea. Ship-based missions were fun and seemed to take more strategy. Its not your standard combat where you have a single health meter. Each side of the ship can accumulate damage, as can your masts. You can use weapons that try to weaken the enemy crew, focus on damaging the masts, or try to sink the ship. Its glorious fun, and there was enough variety to the ship-based missions for me.

I rolled characters on the British and Spanish sides and was dismayed to see that they had the same quests. But perhaps that changes at higher levels.

The economic side of the game is one I still need to get better acquainted with. From what I've seen so far, its very interesting. You have a limited number of plots on which you build structures that you have bought deeds for. Your structures accumulate "stored labor" in real time, which you spend like a currency, with money and prerequisite resources, to get what you want. This means crafting is more about figuring out what you want to build, and transporting the finished goods, then about repeatedly clicking buttons and watching progress meters (like it is in many other MMOs). That's a very good thing.

This game is more of a sandbox with a deep economy and PVP as the main factors that will drive interest. This is no World of Warcraft, and will likely remain a niche game. It also lacks a lot of the polish of other games. The UI seems rather clunky and the icons are way too small. But for those who want a little break from the standard run of the mill level-and-loot driven MMO gameplay in EverQuest and World of Warcraft, Pirates seems like it has plenty to offer.

Thursday, October 4, 2007

Pirates of the Loading Screen


Pirates of the Burning Sea is now in beta and they are temporarily giving beta access to people who sign up for a stress test. Now, this is a STRESS test, which is when they put on more people than they can possibly handle in order to see when their servers topple over. That means you will most likely end up staring at loading screens, lag, and slideshow gameplay. But if you have been eagerly awaiting this game, this is YOUR chance to experience a very laggy facsimile of it.

The beta is available on Fileplanet, and its available to everyone, even non-subscribers. So save your $7 a month and download now.