With the coming expansion pack in EverQuest II, there will be changes to how statistics work. Sony is "streamlining" stats such that there will be ONE statistic that is the primary statistic you need for each archetype. Tanks will focus on STR, mages on INT, scouts on AGI, and priests on WIS.
While I am not in beta and won't know how well the changes work until the expansion pack comes out, I am a little wary. Part of the fun in an RPG is balancing trade-offs. Having to pick between items with a lot of STR to increase damage, or INT to increase the likelihood of critical hits, or WIS for better resists, well that's basically what makes itemization FUN.
What fun is there if everything has a very clear and obvious upgrade?