I'll try to avoid too much negativity. I think this is still a great game, but it feels like three completely different games that don't quite mesh well enough.
- I am tired of grinding Scenarios (especially you, Tor Anroc.)
- People are too spread out in the PQs.
- Contribution is very difficult to calculate, and this game proves that. Last weekend, I did have one really fun session yesterday doing the Wagon Defense PQ. In the Wagon Defense PQ, you get rewarded for clicking various items on the ground in the first two stages. That means those of us who are actually fighting the monsters guarding those monsters earn nothing. Whoever ninja clicks on the wagon guard or the bag of whatever random item the caravan was transporting gets 100 influence and the rest of us get nothing. So, even assuming you can find someone to PQ with, there are severe issues with how contribution is calculated. I still had a great deal of fun, but I would have had more fun if I felt like I was rewarded properly for my in-game effort.
- Public Quests are either too easy (because there are too many people) or impossible (because there aren't enough).
- It takes so long to get to the RVR lakes by the time I get there whatever I was travelling there for is over.
However, in the meantime, I'm going to probably spend more of my MMO time in EverQuest II, but I'm probably going to tone down the time I spend online. I also have episodes of Strong Bad's Cool Game for Attractive People to catch up on!
No comments:
Post a Comment