Tuesday, November 18, 2008

Obelisk of Ahkzul

I spent my first night adventuring in The Shadow Odyssey by taking on the Obelisk of Ahkzul. This was a rather interesting dungeon, made up of four rooms in a linear progression.

The first room is a standard zone filled with heroics which you simply have to clear to open up the teleport to the second area. The second area has a lake in the middle with a named that appears when the area around it is cleared. Behind the lake is a tunnel that leads deeper into the void pit.

The third room is where things get interesting. We encountered a shadow man named Kierax who taunted us by threatening to demonstrate his power. Unfortunately, for him, his power emanates from towers in the four corners of the room, near the ceiling. Energy orbs come out from openings in the four corners of the room and float slowly toward Kierax. Once he has absorbed enough of them he unleashes a powerful AOE attack that pretty much takes the entire group down to 5% from full health.

To deal with him, we learned we had to prevent him from absorbing those orbs. To do that, we assigned a few people to rush the room, running furiously towards the center. There is a swirling vortex of red energy with a blue energy swell floating above it. After leaping into the air, you will be caught up in the energy swell and lifted into the air, towards the ceiling.

Essentially, the strategy for this battle was to assign one (or two, to be safe) people to bounce up and down (without entering combat), focusing on grabbing the energy orbs before they get to Kierax. Make sure they take some Dramamine first. The rest of the group stayed on solid ground and used ranged attacks to burn Kierax down.

If you miss an orb, your party will be severely weakened by his AOE. Most groups won't survive missing two times in a row. As long as your bouncers keep floating up and down, grabbing the orbs as they go, this battle is actually quite easy. You will be rewarded with around 13 plat for your efforts!

After defeating him, you can head to the last chamber in the void pit and confront Executor Vark. This is a standard tank and spank encounter and didn't take much thought.

Executor Vark went down easily, and Norrath was saved once more, thanks to the mighty efforts of Akshobhya and friends!

My first foree into a Shadow Odyssey instance was a blast, particularly because of the battle with Kierax. I loved how they added a very interesting twist to the battle. Much of the excitement came from the fact that we didn't know how to proceed, so once we finally took Kierax down it was immensely rewarding. For a while we thought Kierax's ability might be tied to clearing a previous room or that there might be something we could interact with in around the edges of the room. We probably wiped a few dozen times before we figured out we could jump up and catch the energy orbs. And, even then, it still took a few more tries before we figured out how to make the fight work. But when the last fight went like clockwork and everything fell in place, and when this beast that had taunted us and watched over a dozen of our deaths went down, it was a beautiful feeling.

No comments: