Thursday, December 4, 2008

Be Careful What You Wish For

Over a year ago, I wrote a post detailing my thoughts about EQ2's combat system. I suggested that it would be better (while waxing reminiscent about Final Fantasy XI's combat) if it weren't as spammy and action packed. I prefer combat systems where fewer actions can be triggered at any one moment, so each one has a greater impact.

Yesterday, this happened:

That might be going a little overboard, guys...

(It was just a cosmetic bug, but I found it amusing.)

No comments: