Over a year ago, I wrote a post detailing my thoughts about EQ2's combat system. I suggested that it would be better (while waxing reminiscent about Final Fantasy XI's combat) if it weren't as spammy and action packed. I prefer combat systems where fewer actions can be triggered at any one moment, so each one has a greater impact.
Yesterday, this happened:
That might be going a little overboard, guys...
(It was just a cosmetic bug, but I found it amusing.)