I'm eagerly awaiting the fifth EverQuest II expansion pack, The Shadow Odyssey, which brings back the dungeon crawl to the forefront. The last expansion pack was good, but it introduced tons of solo quest chains, like in World of Warcraft; however, they made it the only viable way to level from 70 to 80. It was a bad move on Sony's part, since if we wanted to play in the World of Warcraft vein, we would play World of Warcraft. Most EQ2 veterans have probably given WOW a shot already, and decided it sucks. The thing that made EQ2 more fun is that it has a thousand times as much content, and there is literally something for everyone. You could do a group dungeon crawl, raid from even the really early levels, you could solo, level up via PvP alone, you could be a pure tradeskiller creating items to level from 1-80 without ever killing a single monster; heck, you could even be a home decorator, and play the game solo for the in-game homes and guild halls, moving items around in game in a creative fashion for purely aesthetic purposes.
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