Sunday, November 16, 2008

Master Alchemist, Buy Orders, No-Trade Recipes, and Other Thoughts


Thanks to the noble efforts of Albrta, Nizenka, and Shadowgeist, my monk has finally become the Master Alchemist on Najena! OK, maybe I'm just a Master Alchemist on Najena. Still, I'm rather happy to have my first artisan at the level cap, and now a proud owner of the Earring of the Solstice, a Master Alchemist title, and a lovely new cloak!

I enjoyed the epic tradeskill quests, particularly the missions that required avoiding mobs by temporarily stunning them (such as the djinn in the Temple of Light) or otherwise disabling them (the bixies). I wish they had more quests that rewarded us for sneaking around and avoiding combat, Solid Snake style. But anyway, I digress.

I wanted to finish my Alchemist's tradeskill levels so I could experience the new tradeskill raids that Sony is introducing with the new expansion pack. I'm looking forward to those; it will be intriguing to see a new form of game play, and a new (cooperative!) take on crafting.

The only thing I'm worried about it is more of the new recipes are supposedly NO-TRADE. This means we will have more items that require the commision system. I don't mind the fact that the items are NO-TRADE, and I think the commision system is a great feature, but I don't like the idea that my adventurers might have to run around and spam trade channels to find someone willing to do every little upgrade I want. Its not so much that I'm anti-social, its just busy work that I don't think is "fun."

What I'd prefer to see would be some kind of "buy order" feature on the auction house. The way I'd envision it: I would select the recipe I want someone to make, and a quantity, post the requisite fuel and components, and some gold, and then it shows up in a list in a tab on the auction house. Any artisan that wants to can then click fulfill that order. If they beat the rest of the world to it, a consignment window pops up for them and they get to work on it. If they close the window or fail, the order goes back on the auction house. Maybe the artisan would be rewarded with some XP as well as my payment. In fact, this could even replace the Writ system, as the game could allow NPCs to post buy orders (with faction as a reward in addition to gold), just like NPCs occasionally use the mail system today. The person who posts the buy order would eventually get their item in the mail once someone satisfies the order.

Maybe we could even get dynamic systems where NPCs post buy orders (such as swords for the Qeynos Guard), and if enough crafters satisfy the orders something good happens (so long as crafters keep the Guard well equipped, they protect a dangerous area from bandits, and hence, fast travel options to some otherwise remote, inaccessible location becomes available.) But, again, I digress into idle fantasy.

This type of system wouldn't replace the consignment system completely, of course, since you'd still need it for situations where someone specific (like my guild members and a friend of theirs, thanks again guys!) want to help me out. But, if we're going to get more recipes that generate NO-TRADE items, I'd like the ability to get people to do it asynchronously. But maybe I'm just being anti-social, and spamming trade channels will be end up being good for me.

2 comments:

Stargrace said...

Here's a better idea -

Albrta and Eyenstein have every crafter at level 80 aside from Carpenter and Weaponsmith - and I have both of those (well, shadowgeist is the WS) as well as 5 other level 80 crafters. Team up! We'll all be more then willing to help out.

Lars said...

I just meant I would like a feature that in general. I can always ask a guildie to make NO-TRADE items, sure. That's not really an issue.

But I think a game feature that allowed any player to leave work orders for real PCs to complete on their own time (an offline consignment system, sort of) would still be a cool feature for the game to have. Not just for NO-TRADE items, any items. It creates an additional market for goods that lets crafters know where the demand is.

(One of the failures of the economy in Pirates of the Burning Sea was the lack of a buy order feature; the economy was more integral to that game than in EQ2, which is why it was a critical oversight to not have it in POTBS and just a nice to have in EQ2.)